Crashy Planes – Released (iOS/Android)

I love making things that come alive and there is no better example than making a game. You spend time designing, you code, you fix problems that you didn’t expect to face and then when you test you see it – it moves, it fly and excites.

Download here:  iOS and Android

I’ve released a couple of games over the years with mixed success. It all started when I made a game called Coin Pusher. I made it for my son, he was playing Coin Dozer but would have to wait until he was given more coins (or buy in-app purchases). So I made him an endless one. It did OK, in terms of downloads and revenue. We was lucky enough to take one of the payments a buy some Christmas presents for a children’s charity. In other terms of success it was huge, it was the first time I’d worked on a game through to completion. It was the first time I had published to a mobile device and then tried to market a game.

4 years later, I have released Crashy Planes on iOS and Android. I made the game using free software. I used Unity as the game engine and MagicaVoxel for the assets (planes, terrain, etc).

During the development I tried to have a look at the features of other successful games like Flappy Bird, Crossy Road and even games like Smashy City. I particularly liked the monetisation strategy of Crossy Roads, not only the fact that they made £10 million in 90 days but that they made the adverts optional. This is what I have done here, you can unlock all the planes though gameplay, but if you watch an advert it will speed up this process.

I did a very quick demo at the Hull Codepen #3 then released it on Android as an Alpha version. The indiedev community was great as always and I got lots of feedback, mainly cosmetic. I also had some conversations with some interesting people which got me thinking about ways I could apply some finishing touches.

So far the game has gone down really well with people. I’ve asked some friends to give it a try and as you would expect, they have politely do so. But was has been amazing is the fact that they are still paying it now.

The main question, how much will it make? Well I’ve done the maths and I am convinced that even the most optimistic amounts are still low. Its too early to have stable analytics but once I do I’ll update the post.

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